12 hours to end the world
This is the most recent version of the game "12 Hours To End The World" made for the Revscarecrow gamejam.
This game works based played without fullscreen so if you can't see the button to fullscreen it that is intended. If those two things in the right side of the screen are bothering you, those are from Itch and not me. You can remove them with the element zapper in UBlock Origin or some other adblocker. If you wait 41.3 seconds at the true end screen theres a secret. TWs are on the first page.
There is one error I can't seem to remove, if you see problems and or have suggestions for ways to improve the game feel free to tell me! This is the first game I have ever made and it's been a blast.
Status | In development |
Platforms | HTML5 |
Author | PhoenixC |
Genre | Interactive Fiction |
Tags | Alternate History, Dystopian, Singleplayer, Story Rich, Twine, Violent |
Development log
- Update 0201Aug 11, 2020
- Update 02Aug 11, 2020
Comments
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I really enjoyed this, especially the art style! I included some screenshots I found while trying to break the game. You probably don't need to fix most of these; I had to work to get them.
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Settings on the first page. 'Gender' is hard to read Same issue with save screen.
Left the names 'undefined' & got errors but otherwise playable.
what showed up as the name:
In fullscreen mode the movie at the start on the TV gets tiny.
I think all of the clues in the fortune teller area except 2 are clues to something. Also it SHOULD keep resetting you back to the beginning so I figured it'd be easier to do on the second time, but I can understand why it would be frustrating and I'll try and think of a way to make it make more sense, I think I might change the scorpio one so it isn't a lie because that was a little mean of me to do. I'll get on fixing the text color issues that should be simple. I have a fix for the gender error popping up at the beginning. I genuinely don't understand the computer error either, I tried asking folks in the community and none seemed to understand it so I might just have to leave that one in. I might disable the fullscreen button because I can better place the video on the screen if I know how big the viewport is.